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Teacher-Led Hour of Code Lesson Plans

Now that tens of thousands of educators have tried the Hour of Code, many classrooms are ready for more creative, less one-size-fits-all activities that teach the basics of computer science. To help teachers find inspiration, we collected and curated one-hour teacher-led lesson and activity plans designed for different subject areas for Hour of Code veterans.

Elementary School

Scratch Animate Your Name
Ages 8 to 16. Programming, Creativity, Web-based. Students will animate the letters of their name, initials, or favorite word using Scratch!
Scratch Hide and Seek Game
Ages 8 to 16. Programming, Creativity, Web-based. Students will gain experience with coding as they make a hide-and-seek game.
Scratch Dance, Dance, Dance
Ages 8 to 16. Programming, Creativity, Web-based. Participants will create and code an animated dance scene.
ScratchJr: Can I Make a Spooky Forest?
Ages 5-9. Art, Storytelling, Sequence, Unplugged. Students will learn more features of ScratchJr by creating a spooky forest with multiple characters!
ScratchJr: Can I Make My Characters Greet Each Other?
Ages 5-9. Art, Storytelling, Events, Unplugged. Students will learn advanced features of the ScratchJr app when they make a dog and kitten meet each other and exchange hellos!
ScratchJr: Can I Make the Sun Set?
Ages 5-9. Programming, Storytelling, Mathematics, Creativity, Unplugged. Students will get an introduction to programming by making a sun set over a city landscape using ScratchJr!
My Robotic Friend
Ages 5-18. Sequence, Algorithms, Programming, Unplugged. Students use paper and pencils to create programs to teach their "Robotic Friends" how to stack plastic cups into a specific design.
Conditionals with Cards
Ages 8-12. Sequence, Algorithms, Condtionals, Unplugged. Use playing cards (or dice, or sheets of paper...anything with the ability to randomize) to create a program on paper for the class to follow. This program will utilize the randomization, along with "if" and "else" statements, to add uncertainty to your game's outcome.
Binary Baubles
Ages 8-18. Sequence, Algorithms, Programming, Unplugged. Make fun take-home items that "store" students' initials using only two colors.
Bomberbot Hour of Code Activities
Ages 8-12. Sequence, Algorithms, Programming, Unplugged or Web-based. Students will learn a series of programming concepts and apply them to programming a robot.
STEM Projects
Ages 5-18. Programming, Science (Ecology), Science (Space), Web-based. Code and animate a Solar System simulation, an interactive ecological pyramid, a working analog clock, and more.
Rock, Paper, Scissors
Ages 10-15. Science (Biology), Unplugged. This activity builds off of the classic game of Rock/Paper/Scissors, known to most students, and relates it to a phenomenon seen in biology.
Kodable fuzzFamily Frenzy
Ages 5-9. Seqence, Algorithms, Programming, Unplugged. Students will learn basic programing language and use math concepts to move a “robot” forward, spin, and jump.
Google CS First
Ages 9-14 Sequence, Programming, Art, Storytelling, Web-based. Students use Scratch to code a story about being lost at sea.
Bitsbox Coding + Math
Ages 5-13. Programming, Math (General, Geometry), Web-based.
Bitsbox Coding + Science
Ages 5-9. Programming, Science (General, Biology, Chemistry, Physics), Web-based.
Bitsbox Coding + Art
Ages 5-9, Programming. Language Arts, Visual Arts, Music, Web-based.
Flocabulary On One Condition
Ages 7-13. Programming, Language arts, Storytelling, Web-based. Students will learn how to write conditional statements and complete an activity sequence where they generate their own conditionals, evaluate given conditionals to determine the outcome of a program.

Middle School

Scratch Animate Your Name
Ages 8 to 16. Programming, Creativity, Web-based. Students will animate the letters of their name, initials, or favorite word using Scratch!
Scratch Hide and Seek Game
Ages 8 to 16. Programming, Creativity, Web-based. Students will gain experience with coding as they make a hide-and-seek game.
Scratch Dance, Dance, Dance
Ages 8 to 16. Programming, Creativity, Web-based. Participants will create and code an animated dance scene.
STEM Projects
Ages 5-18. Programming, Science (Ecology), Science (Space), Web-based. Code and animate a Solar System simulation, an interactive ecological pyramid, a working analog clock, and more.
Bomberbot Hour of Code Activities
Ages 8-12. Sequence, Algorithms, Programming, Unplugged or Web-based. Students will learn a series of programming concepts and apply them to programming a robot.
Input and Output, Math Activity
Ages 12-16. Math (Algebra), Math (Functions), Unplugged. Connect JavaScript functions to both math and real world problems.
Climate Science
Ages 12-16. Science (Climate), Science (Environment), Unplugged. Students draw a picture, and take turns giving the class steps to recreate their drawing.
Google CS First
Ages 9-14 Sequence, Programming, Art, Storytelling, Web-based. Students use Scratch to code a story about being lost at sea.
Arduino Activity
Ages 12-15. Programming, Arduino Ever wonder how toys make noises and blink lights when you push buttons? Microcontrollers and circuits are used in all sorts of everyday objects. From remote controlled cars to robots and drones.
Secret Codes Activity
Ages 12-15. Ciphers, Math (Cryptography), Scratch, Web-based. Turing has done many things for computer science (often called the father of computer science) but today we will focus on one very important one that helped with the invention of computers.
Computer History Activity
Ages 12-15. History, Storytelling, Scratch, Google Docs, Unplugged Your class will be be creating a 'history of computers' web page/Scratch project/video that we can share with the world. To make this web page, you and your partner will do research and write about one important event or person in computer history
Grace Hopper Debugging Activity
Ages 12-18. History, Language Arts, Storytelling, Unplugged Students will research Grace Hopper and learn the story of the first "bug".
Flocabulary On One Condition
Ages 7-13. Programming, Language arts, Storytelling, Web-based. Students will learn how to write conditional statements and complete an activity sequence where they generate their own conditionals, evaluate given conditionals to determine the outcome of a program.

High School

STEM Projects
Ages 5-18. Programming, Science (Ecology), Science (Space), Web-based. Code and animate a Solar System simulation, an interactive ecological pyramid, a working analog clock, and more.
CodeHS Pixel Art
Ages 14-18. Art, Math (Coordinates), Unplugged. Students learn about coordinates, what pixels are, and how to create drawings by setting pixels to be different colors.
10 Minutes of Code using a T.I. Calculator
Ages 13-18. Math (Algebra), Math (Functions), Programming, unplugged, TI-84™ Plus graphing calculator required.
Scratch Animate Your Name
Ages 8 to 16. Programming, Creativity, Web-based. Students will animate the letters of their name, initials, or favorite word using Scratch!
Scratch Hide and Seek Game
Ages 8 to 16. Programming, Creativity, Web-based. Students will gain experience with coding as they make a hide-and-seek game.
Scratch Dance, Dance, Dance
Ages 8 to 16. Programming, Creativity, Web-based. Participants will create and code an animated dance scene.
Looking at Data with Splunk
Ages 14-18. Math (data analysis), Web-based. Students will analyze the data from a theoretical game to find levels which are too easy of difficult.
Input and Output, Math Activity
Ages 12-16. Math (Algebra), Math (Functions), Unplugged. Connect JavaScript functions to both math and real world problems.
Vizwik Voter App
Ages 13-18. Programming, App building. Learn how to build your own mobile app (iOS and Android) to share with friends to vote on a question that is important to you.
Climate Science
Ages 12-16. Science (Climate), Science (Environment), Unplugged. Students draw a picture, and take turns giving the class steps to recreate their drawing.
Mozilla Homework Excuse Generator
Ages 13-18. Programming, Language Arts, Web-based. Use Mozilla's code editor, Thimble, to edit strings inside JavaScript arrays and customize the homework excuse generators.
Fact or Fiction?
Ages 16-18. Programming, Build an App, Web-based. Students create an app to survey whether their classmates think a statement is find a fact or fiction.
Oral History Project
Ages 14-18. Programming, Storytelling, Unplugged CEOHP has worked with a variety of educators to develop ideas for classroom activities, homework, and exam problems based on the interview materials.
Best Technology Activity
Ages 14-18. History, Storytelling, Unplugged Wired.com ran a series of articles in 2013 on each decade of the past 100 years and the significant inventions of those decades. Most interesting to students are the past 20­30 years, with the explosion of technology and the gadgets that ensued.
Arduino Activity Ages 12-15. Programming, Arduino Ever wonder how toys make noises and blink lights when you push buttons? Microcontrollers and circuits are used in all sorts of everyday objects. From remote controlled cars to robots and drones.
Secret Codes Activity
Ages 12-15. Ciphers, Math (Cryptography), Scratch, Web-based. Turing has done many things for computer science (often called the father of computer science) but today we will focus on one very important one that helped with the invention of computers.
Computer History Activity
Ages 12-15. History, Storytelling, Scratch, Google Docs, Unplugged Your class will be be creating a 'history of computers' web page/Scratch project/video that we can share with the world. To make this web page, you and your partner will do research and write about one important event or person in computer history
Grace Hopper Debugging Activity
Ages 12-18. History, Language Arts, Storytelling, Unplugged Students will research Grace Hopper and learn the story of the first "bug".
Globaloria MakeQuest
Ages 14-18. Programming, Game Design, English, Math, Creativity, Web-based. Learn to edit and write JavaScript code to defeat the 'Evil 404,' as you explore computer science concepts like variables and functions. Lesson Plan includes subject-matter extension activities for English, Mathematics, Science, History and Arts classes.

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